SAN3DE – Entry 6

New changes to the project (still no pixel artists), first I added some extras to the rendering process, when you walk the height of the camera changes to add the effect of being walking and not skating in the dungeon and you can look up/look down now:

I also added the option to change the height of the camera which allowed me to introduce things like water tiles and texture animations:

And finally (but not complete yet) I added the option to interact with objects using the mouse instead of having to press the enter key each time:

I worked also in the angled walls, which now work better but still have some distortions in certain angles, this week (hopefully) I will work on the interface (add a weapon and create a spritefont system for the game).


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