BUGL – Entry 2

I’ve been really busy since my last update doing things for work and other projects but this game is still my major focus, the advancement is still slow because of the lack of an artist, but we have some advancements with the musicians and the design ideas for mechanics.

I implemented the interface (which is still just a placeholder) to the new WebGL game, I added the angled walls and finished their collisions, added the new doors (which works as 3D objects (we’re thinking on implementing other kind of objects later)) and also I added the billboards to the game I still need to add the enemies, items and the spritefont system to reach the level of my previous engine, I will (hopefully) work on it this week:

You can try the current version (has the samples themes from Catarelli) in the next url:

1 comment

  1. Hello,
    if you are still in need of an pixel artist drop me an email, maybe I can help out a bit 😉

    My best regards,
    Daniel

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