I though of making an update of the current status of my projects, lets start:

Britannian Underworld

The project now is on hold, I haven’t worked on it for about a month, the main reason is the art direction: drawing and animating sprites to have to look that we desire is not easy, we are planning on doing a funding campaign, but with our other projects this is something that will come later.


Aside from Underworld, I started to work along with Slash and Oryx on a new game: Lune, a simple fun RPG with procedural elements.

The look and feel of the project its like an old LCD screen with a resolution of 80*58 pixels:

You can find more info in Slash’s Blog: http://blog.slashie.net/

3D Animations in Game Maker

Game Maker is a powerful tool to develop games in multiplatforms, it is focused primarily on 2D games but it also has a very basic support for 3D, before Unity and the other 3D engines became popular and accessible for indie and solo devs, there were some people (myself included) who tried to create games in 3D using Game Maker, but one of the biggest problems was that Game Maker doesn’t have any kind of support for 3D animation.

With the launch of Game Maker Studio, new options were open for 3D development (still not the best option for 3D dev) one of them being the option to create custom shaders, I decided to try again to make a 3D animation with game maker and started to work on a per-vertex animation system:

This project is almost done (Its just the scripts for animations and not a game itself) I should make a release very soon if everything goes fine.


Finally, I started a new project: its an RPG with roguelikes elements like the permadeath and procedural content, I will post more about later when the project reaches a better shape.

That would be everything for now.