I’ve been busy the last couple of months: learning a bit of pixelart and story writting and most recently I started to research about voxels and decided to give it a try by myself:

I’m coding it in JavaScript using WebGL, it is more limited that if I just do it on a native environment but I want to see how far can I take this on the web, I’ve seen projects like voxel js that have done a pretty good job usign threeJS.

For now there is no much to see, I’ve been working on this for a couple of weeks now laying down all the basic structures, chunk management an geometry reconstruction:

I’m not targeting to do a game with this but I do want to publish it later as a library along with several examples that I will be developing during the development time; I’ve already have an example of several voxels (around 2M) and it worked fine but it still needs optimization in order to run properly:

That would be all for now at least on this topic of voxels.