Working on the Demake Jam. It’s been a slow weekend for this project, I really need to stop doing things so complicated for jams. All things cosidered it is finally taking shape.

I spent so much time doing lots of preparations for the engine itself, so there is not much visual stuffs going on yet. The most important features I have are:

  • Most of the engine stuffs such as collision, data manager, etc.
  • Create characters with different clothing support.
  • Loading the levels data.
  • Characters data with health, clothes and weapons.
  • Use weapons (Knife for now).
  • Kill characters.
Demake Jam: Selecting a weapon and attacking an NPC
Killing an NPC

There is still of course so many features that I have to do. This are my priorities for the next couple of days.

  • Dragging bodies.
  • Add weapons: Pistol and Sniper rifle
  • AI: Follow a path.
  • Draw the rest of the level 1 and populate it with the characters.

After this I can start working on the scripting for the level itself to create the objectives.

I’m optimistic with the time, even though I have less than a week now. I hope I can deliver at least the first level of the game.

That would be all for now, I’m not sure if I’ll do any tutorial this week, because I want to focus on this jam. But after that they will return to a normal schedule.

Thanks for stopping by.

It’s been a while since I participated in any jam. I’ve been seeing a lot of good game jams hosted lately such as the a game by it’s cover jam and the annual js13k and I’d love to participate in those as well but I don’t really have the time or the idea to do something.

So instead, this time I will participate in the demake jam hosted over itch.io. It kind of made me realize of how few games I know that could be demaked, most of the games I like are franchises that already come from the 80s and 90s, so the demake would be more of going to those origins.

I was able to find a good idea for a small game, I’m not sure how much of the game will I be ale to demake (If any) considering that I only have 9 days to do anything.

Demaking Hitman

My entry for the demake jam is the original Hitman. It’s one of my favorites and I have lots of memories playing this as a child.

The idea is to make this game using a NES palette to make it look more retro.

I didn’t have much time yesterday to do anything but at least I was able to sketch the first screen. The name will probably change though to something more appealing.

Gunman Title Screen for the demake jam entry
I will probably change the name to GUNMAN instead

There is a lot of people participating in the demake jam. I’m really interested in seeing how many people complete their games and what types of games will they demake.

I’m making it using typescript and a custom engine, I was planning on using Game Maker Studio 1.4, since I have the license for exporting to HTML5. But my PC is having lots of issues running it.

That’s all for today, tomorrow I’ll post the next tutorial for Game Maker 3D.

Thanks for stopping by.