Tull was a small roguelike that I developed in December of 2013 for the Trials of Oryx. The objective of the contest was to use Oryx’s tiles and sprites and build a roguelike game for a prize of 500 dollars with a month of deadline.
I started working on it since the beginning of the contest, the advance was pretty good, I manage to create the basic dungeon crawler system in the first 9 days and then started to work on the town:
The most difficult part was to fill the dungeon with all the creatures and try to keep the game balanced so it could be finished.
I finished the game on December 22 just in time to deliver it to the contest, this version can be played at:
After the contest ended and the winners were selected (I didn’t win but I got an honorable mention) I started working in a new version in January of 2014, I added some things that I wanted for the first version but that I couldn’t add to it because of the limited time such as fading field of vision, blood, day lapsing and some other minor things, I also corrected a lot of errors in this version.
I finished this version in February of 2014 (This is the last version) you can play it at:
I really enjoyed working on Tull (I took the name from a town in the first Dark Tower book from Stephen King) and I learned some things on how to create and organize a working plan.
I could still add some cool things to the game but I am currently working in different projects, so I don’t think I will release a new version in the soon time.